- #Class or Workshop
- #Business
- #Other
Intended Audience:
Indie developers who are releasing their first game or developers who are releasing on multiple platforms. Producers and publishers who want to understand the release process from the developer perspective and vice versa.
Description:
You’re almost done with your game and all that’s left is releasing it. Should be easy right? Oftentimes, the release process is just as complex as the development process, especially if you are releasing on multiple platforms. If you have a small development team, a multi-platform release is even more challenging.
This master class will walk through all the things indie developers and publishers need to know and plan for when releasing a game. This includes:
- Third party submission processes
- Localizations
- Age ratings
- Marketing
- Testing
- And the release process.
Takeaways:
Attendees will gain knowledge of:
- Creating a release roadmap
- Setting up a build pipeline
- Executing on localizations
- Submitting for third-party approvals
- Prepping for Live Ops and content updates
- Attendees will also receive templates for organizing these things
Instructor Bio: Heather Chandler is a video game producer with 25 years and counting under her belt in the game industry. She’s led teams at Epic Games, Electronic Arts, Ubisoft, and Activision. She’s launched over 40 games across all gaming platforms and has worked on popular franchises including Fortnite, Star Trek, and Ghost Recon. Heather is currently working on a game about the ocean called Beyond Blue. She also combined her passion for team building and games to start an escape room called Whole Brain Escape in her hometown of Apex, NC! She is a strong advocate for STEM education and committed to providing opportunities to students of all ages to get involved with technology.
Giving Back: As with all our masterclasses, for every ticket sold we will donate a ticket to a deserving developer somewhere around the world.